![]() ![]() Just Noel for right now since it's the top priority for you. The Burst spark is misaligned when using Ultra Burst. All the shots except for the final rocket in Bullet Storm: Nemesis Stabilizer can't hit OHMSBY's Marx or Dracula. Bullet Storm: Nemesis Stabilizer doesn't register any of the hits on the combo counter. The large gun disappears and reappears back on Zero Gun Fenrir during the superpause. The afterimages in Assault Trough still continue after she returns to her standing animation. Assault Trough doesn't have small sliding dust and sound at the end of the animation. Chain Revolver/Chain Boomerang can't be rapid canceled. The hitsparks and guard sparks in Chain Revolver/Chain Boomerang should be higher. The large sliding dust on Muzzle Flitter plays 5 ticks before the jump. Sprite (6220,2), (6220,5) still have green pixels in the effect. There are too many to name so you'll have to look and see for yourself) She actually has some green pixels on her main sprites too (If you look at her sprites very sprites very closely, there are some small gaps that are supposed to be transparent. The backwards dodge still doesn't have the palfx like the other dodges. 66A could use a normal ground shockwave when she hits the ground with her foot. 5A, 2A and 2B doesn't cause fall when it hits the opponent in the air. Since Noel NOL is the next character right now, here's the rest of the feedback on Noel Vermillion as some of this may carry over to the EX variant as well and may be forgotten if I don't post this now: This should be everything for sure this time as I have nothing else to report on Ryougi. I did check to see if the bug regarding the running throw occurs on your other DBFC characters, but it's just her specifically since it's recycled from 5B. So might as well address this in case I forget. I was originally thinking of letting this wait until Summer Yukina as it would be more convenient, but that probably won't be until after Tails and Taokaka. The 3rd and 15th hits of Strike the Blood is slightly misaligned as they don't have the same x axis as the 2nd hit. The opponent's get hit on the running throw doesn't snap them back to the ground if it grabs them in the air (Depending on the opponent's hitbox, it can miss and may cause them to get stuck). The Schneewalzer on the 811 animation during the forward/backwards throw don't have shadows and reflections. The twirl effects on the Turn animation don't play if she jumps over the opponent and turns around instead. Shovel Knight's Shovel Drop attack was inspired by Link's downward thrust from Zelda II: The Adventure of Link both characters use these attacks in Smash.Unfortunately, I found a couple more on Yukina that ended up being overlooked:.Though not a platform fighting game, Shovel Knight was a playable fighter in another crossover fighting game, Blade Strangers, also released for the Nintendo Switch in the same year as Ultimate.While not actually in the game, Shovel Knight is referenced in Yooka-Laylee's trailer in Brawlout, another platform fighter.In addition to his appearance in Smash, Shovel Knight appears as a playable character in other platform fighting games: Rivals of Aether and Brawlhalla as a guest character, and one of the many indie characters in Indie Pogo.Ultimate is Shovel Knight's 5th appearance in 3D, after his cameo in fellow indie titles Road Redemption, Yooka-Laylee, Runner3, and Blade Strangers.This is a reference to his own game, in which he can dig up dirt piles to sometimes find gems and food, which restores Shovel Knight's health. In the Nintendo Direct that revealed Shovel Knight, he digs up a chicken.The two characters also appear alongside each other in Indie Pogo, Runbow and Mutant Mudds Super Challenge.Shovel Knight is the second character to appear in Smash that originates from an indie developer, the first being CommanderVideo.Shovel Knight is the first Assist Trophy to come from an indie developer.Shovel Knight digging up food on Find Mii. ![]()
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